April 7, 2018: Progress
Developer log for Saturday, April 2, 2018
This week I focused on getting Raise to a point where I could actually tell people about it. I've been focusing a ton on development but haven't had much to actually show for it yet.
I've also finally launched donation platforms. One of the possible end goals is that instead of transitioning into commercial products or contracting, I just spend a lot of time building cool things and working on Open Source full time. It's unlikely, but possible, I suppose.
What I did this week:
- Raise: Raise is live on Gitlab now and I’m using it internally for my own site generation. It’s (mostly) documented, and I spent a few hours coming up with a logo.
- Site: Blog posts are now aggregated automatically (I was doing it by hand before). Better style compilation. A few very minor graphical improvements. A redesign of the site is coming up, probably next week.
- Funding: I have Patreon and Liberapay pages live now. I doubt these are going to be large sources of revenue in the forseeable future, but small steps make long walks. If you’re interested in what I’m doing and want to help support me, even at a symbolic level, I appreciate that.
- Open Source: Continuing to coordinate with the AsciiDoctor team to improve its templating APIs.
- Reset --hard: Started prototyping a small, multiplayer tactical shooter featuring asynchronous time travel.
- Piglet: I started protyping a few small systems that have been in the back of my mind for a while now. I also started writing a blog post outlining some of the problems with neural networks that I want to work towards solving. That will be up early next week.