Looking to develop practical technologies that respect and foster user agency.
Rochester Institute of Technology
B.S. in Game Design and Development
Proficient with C#, Templating (Sass/Less, Handlebars).
Familiar with PHP, WASM (text format)
Technologies and Tools
Fluent with Linux, Git, NodeJS.
Proficient with Vim/Emacs, Docker, Unity3D, Photoshop, Jira, VueJS, ReactJS, D3.js.
Fluent with Test driven development, Agile, Functional and Object-Oriented programming.
Proficient with Continuous deployment, Accessibility.
Software Engineer at Oracle CEGBU
Contractor at JCC of Metropolitan Detroit
Mobile Training App Designer at Xerox
Independently developing an arena shooter/puzzle game with multiplayer asynchronous time-travel. Handling design, art/animation, writing, engine development, programming, and marketing/community management.
Site: reset-hard.com Gameplay: youtu.be/gk4r7PbvNBw
Independently developing a headless, dependency free Gameboy emulator designed to be run on single-core servers. The emulator is highly scriptable to facilitate creating interesting experiments.
Site: distilledjs.com Source: gitlab.com/distilled/distilled
Managed and led a team of three to develop and kickstart a randomly generated horror game in which players were forced to close their eyes and navigate levels blindly. Raised over 5,000 dollars of an 8,000 dollar goal.